A simplistic turn-based RPG that uses new concepts of types and statuses. Instead of the usual fire, water, and wind types, there are now Mammal, Bird, Reptile/Amphibian, Insect/Arachnid, and Fish/Sea Creature types. Some have weaknesses and advantages over one another. Your animals can become Ill, Injured, Immobilized, Unconscious, Disoriented, or remain Healthy. Gameplay focuses on battles only. (Game is in an early stage of development.)